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Tuesday, July 08, 2008

Game : Overlord Raising Hell

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Overall Rating: 8.1
Format: PS3
Manufacturer: CODEMASTERS
Category: Ps3
Developed by: Triumph Studios
Release Date: June 24, 2008
Genre: Adventure

Review by Kristan Reed

Apart from the fact there wasn't nearly enough pure evil in the game, Overlord was one of last year's more enticing prospects. Sweeping an army of cackling minions around a series of fiendish fantasy locales was like Katamari genre-fusion, rolling over Pikmin, and bobbling around with bits of Fable and Dungeon Keeper poking out at jaunty angles. It almost grins itself to death. And now on PS3.

The idea is to become an all-conquering Overlord, but Triumph Studios dodges tedious fantasy pomposity, mocking itself at every opportunity. You play the faceless, voiceless, iron-masked brute, the Dark Lord - all flailing, clanking un-sophistication - and you're either too lazy or too cowardly to take on the so-called heroes of the land, the do-gooders who killed your predecessor and wrecked the Dark Tower, which becomes your home and the game's central hub.



Guided by the hand-wringing Minion Master, you're able to call upon a burgeoning army of smack-happy "minions" to do your bidding instead. Evidently inspired by Spielberg's naughty Gremlins, these big-eared little munchkins are only too happy to smash anything, inanimate or otherwise, to pieces at your say so. Guiding the Overlord with the left stick, you stomp around the lush environment and 'sweep' your minions with the right stick, sometimes bringing the shoulder buttons into play when you require a more precise lock-on. Although occasionally wayward, this works well for the most part and proves a distinct and satisfying gameplay mechanic.

'Overlord: Raising Hell' Screenshot 1

I want a pumpkin hat!

Despite being evil, you do perform some good deeds for cowering locals, but fortunately you can swiftly ram their thanks down their throats by setting your minions on them. After all, you can harvest their souls and build up a bigger army. This 'destroy and reap' mechanic taps into the OCD in all of us, and we compulsively looted and pillaged every nook and cranny, laying waste to often-peaceful settlements filled with peace-loving folk. It's simple, dumb fun. Charming, too. Are you cold enough not to smile when your happy minions bring master some 'treasure'? Or by how you go from beating up a masochistic jester to slaying a flock of sheep, to mowing down a patch of beastly pumpkins that's troubling the local scarecrow? After which, your gaggle of minions run around wearing the pumpkins as trophy hats? (More of this please, game developers.)

Soon enough, of course, the game gets into its stride with a bit more structure, and the serious side (if you can call it that) is to bring down those forcing the residents of Spree to live in terror, as the lines between good and evil are somewhat blurred. As you progress, you'll gain access to a full set of different-coloured minions, each with their own distinct method of wreaking havoc.

'Overlord: Raising Hell' Screenshot 2

I'm not surprised they killed those pumpkins. Look at their evil little faces. Death!

The first you control, the browns, are the basic grunts, good in a punch-up and for turning wheels and shifting heavy objects, but not so great, say, when confronted with a wall of fire, body of water or plumes of toxic gas. These duties, you might have guessed, fall to the other types of minion. Reds can put out fire and lob fireballs from afar, greens are immune to the toxic gas and can neutralise it, and blues can cross water without drowning and also resurrect fallen minions, but are completely useless in combat and die easily.

Switching between them is mapped intuitively on the pad, with a tap of the right bumper bringing up a sub-menu that lets you select a specific minion type with the corresponding face button. In addition, the game lets you set guard markers with the triangle button, allowing you to position them strategically where necessary - for example, raining fire down on enemies from above, or allowing the back-stabbing greens to jump on the backs of giant foe.


As the game unfolds, and your horde size increases (from five up to a maximum of 50), Overlord starts to develop the puzzle and strategic elements so you can no longer wade in and win by strength in numbers. On occasions, your entire army can be wiped out by one careless decision. But as irksome as it can be to have your carefully harvested crop decimated, the game offers simple ways to restock supplies; being able to teleport back to the Dark Tower at any time, and then to all the key locations in the game, gets you out of a jam.

That said, on the Xbox 360 and PC original, the baffling absence of a mini-map would often make it a real trial to work out where to go, or where you hadn't yet been. With the feedback evidently taken on board, Triumph has added a simple mini-map to the bottom left of the screen on PS3, with helpful icons giving you an instant visual reference point for key objectives, minion gates and teleporters.

Best of all, a 'fog-of-war'-style indicator on the mini-map makes it easy to spot whether you've wandered down a specific path or not - quite essential given how samey certain sections can be when you're not familiar with them. Slightly annoying, though, is the continuing absence of a bigger overall in-game map. As with any openworld game of sprawling, interconnected environments, it's important to see where you are in relation to the world as a whole - something the mini-map fails to offer.

Other little quibbles have been fixed, mercifully. For example, pre-PS3, minions were often mysteriously left behind and failed to catch up with you, but that's much better now. Blues used to get caught up breaking things and collecting treasure, rather than being useful and healing, which meant they tended to die way before they were able to serve their purpose. Now, happily, they're a bit tougher, and more likely to be useful as healers when you need them.

'Overlord: Raising Hell' Screenshot 3

Just like in real-life, drinking beer makes you hard. And then piss in the street.

Elsewhere, the occasionally wayward automatic camera system now feels solid, while the often-baffling lock-on system has been modified to give the player more chance of targeting the most likely item of interest. The ridiculous repeating speech as you walked around no longer loops until you want to hit things, either. Without being harsh, this version is the game it should have been in the first place: it actually feels play-tested. It feels polished, and almost every issue that matters has been ironed out. As an extra bonus to PS3 owners, they also get all the 360's downloadable content included as standard, making an already fairly large game bit of a monster when compared with the namby-pamby six-to-eight hour campaigns you generally see these days.

The one question mark, at this point, is over the pricing. A year on, you can easily pick up the PC and 360 originals for a song, so it rather puts this full-price release in a bad light. Still, for once, PS3 owners end up with the best version. I would talk about the multiplayer angle, maybe wax on about the co-op survival, the Vs. slaughter or pillage mode, but as diverting as they are, they aren't the reason you'll want to buy it: the single-player campaign is the star of the show by a long, long way, and the passage of time has done nothing to dull its charms.

In fact, Overlord: Raising Hell is probably one of the best games currently available on PS3, blessed with clever design, engaging characters, sharp dialogue and a moreish appeal that drags you through even when the going gets tough. The skillful melding of action-adventure with strategic puzzle elements marks it out as something distinct, and it's got cult hit written all over it. In such situations I'm often tempted to make pleading faces that you give it a try, because you might find, as I did, that it's a rare treat: an under-hyped, extremely enjoyable, thoroughly evil gem of a game. So let's hope that number down there gets you interested. Go forth and do my bidding.



Taken From : http://www.eurogamer.net







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