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Thursday, August 14, 2008

Game : Spider-Man: Web of Shadows

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Game Info :

Published by: Activision
Developed by: Shaba Games
Release Date: October 21, 2008
Genre: Action

Summary:

Spider-Man: Web of Shadows immerse players in an all-new action-adventure saga that gives them unprecedented control, never before seen in a Spider-Man game. Armed throughout the battle and confronted by an unrecognizable New York City, players choose to play as a heroic web-slinger or a volatile, destructive anti-hero, fighting with or against a vast number of fan-favorite Marvel heroes and villains, switching instantly between sides, and deciding which missions to undertake to save mankind. An all-new combat system combines web slinging and customizable superpowers to give gamers the freedom to fight and explore in a free-roaming, open-ended environment. Battles blend Spider-Man's speed and agility with the landscape, challenging players to master fast moving acrobatic combat, powerful new web-slinging moves and destructive combo attacks, as they take the fight from the streets, up the sides of buildings and onto rooftops.

Game Preview :

SDCC 08: Spider-Man: Web of Shadows Hands-on
Dress for the occasion.
by Nate Ahearn

July 24, 2008 - Being a superhero should be cool. It's something that little tykes fantasize about, and videogames are the perfect outlet to bring that fantasy into reality. That's the goal that Shaba Games (the developer) is bringing to Web of Shadows, the latest game to star everyone's favorite wall-crawler.



Being Spider-Man should make players feel like they're a super-agile, super-strong wrecking ball that can bounce off walls, cars and enemies' heads in order to bring justice to the world. I recently got my hands on an early build of Web of Shadows and can say that Shaba is on its way to delivering the true world of Spider-Man to fans.

We've talked before about how Spider-Man: Web of Shadows is going to bring new styles of combat -- in-air, off-the-wall and ground-- to players, but San Diego Comic-Con was my first chance to see how well it's coming together.



First, let me start by saying that the character that I was playing with was massively powered up. I had a developer sitting there feeding me development codes every so often so I could experience everything that Spidey had to offer. My can of whoop-ass might have been a little different than the one you'll experience later this year. Still, the few missions that I got to run through were fun and reasonably accessible given the complexity of the moves.

The first level I got to play was a seek-and-destroy mission with several symbiote hives stationed around the city. I had to find them, stop the nomadic villains from capturing citizens and tossing them into the symbiote spawning mechanism, and then take out the mechanism itself. Luckily I had both the red and black suits at my disposal with a click of the left stick.



Switching between the traditional Spider-Man suit and the black, more-hated Spidey outfit is as simple as clicking the left thumbstick. Granted this did produce a few unintentional switches during heated portions, but it worked when it had to. The repertoire of moves, while similar between suits, was varied enough. Black Suit Spider-Man was much more vicious. Particle effects spew out after almost every hit, increasing in prominence as you launch more devastating moves. My most powerful assault was a tendril attack that saw Spidey swirl 360 degrees as his arms turned into rampaging tentacles, whipping those who stood in their path.

Making use of both the red and the black suit (black more than red) I was able to take down the symbiotes and their host.



My next goal was to take down a group of Kingpin's hooligans who decided to surround a group of civilians. They were a bit tougher than the symbiote-controlled minions, but Spidey was able to dispatch of them without much worry.

The combat in Web of Shadows relies heavily on the use of the Y button (Triangle on PS3) as a means of connecting combos to one another. Tapping Y (Triangle) launches Spider-Man away from his target then automatically tethers our hero to them with his trusty web. He then pulls them back in and it's up to the player to time pressing Y again to perform the attack. Successfully doing so devastates their health bar and Spidey kicks himself back into the air, thus giving him plenty of time to pick his next target and continue the combo move.



When I wasn't planting enemies into the ground with the Y button (Triangle) I was doing the usual hand-to-hand combat moves. I was able to stun them for a time by ensnaring them in my web and then stick them onto the wall with a swift kick to the mid-section. Moving from the ground to wall to the air gives you a significant XP multiplier which can then be used to upgrade a huge assortment of fighting moves, supposing you can pull it off.

The best portion of Web of Shadows that I saw from San Diego Comic-Con actually wasn't while I had the controller in my hand, but instead it was during a guided demo. I saw Wolverine team up with Spider-Man and try to bring the fight to the symbiote-possessed population of New York, only to be possessed by that same symbiote himself. That's right, Wolverine, of X-Men fame, was taken over by the symbiote and I got to see him try to take down Spider-Man. After a short battle, he made his way to one of the symbiote spawn points and actually leveled up into a massive heap of pulsing adamantium spikes; but, before they could finish the fight, my demonstration was over.



The coolest part of all of this was the fact that the Shaba developer on-hand said that the heroes Spidey fights against depends on his actions in-game. I'm guessing that means that if Spider-Man is evil to some characters and nice to others that will affect who he goes up against. There's no telling how dynamic this will be, but from a design standpoint there's no doubting that it's a cool idea.

Everything else performed as you'd expect from an early build of a new Spider-Man game. Swinging around the city was fun if not a bit clunky and made use of the same right trigger mechanic as we've seen. Transitioning from climbing to running on walls (done with a press of the left shoulder button) was a bit problematic, with odd collision detection, but that will hopefully be corrected in time.

Spider-Man: Web of Shadows is clearly taking steps to feel different from the previous three games in the lineage. Some of it feels familiar (like traveling around the city) but the combat and moving on different pieces of terrain felt just as fluid as you'd expect. Now if Shaba Games can bring the movement, combat and camera system together to create a truly cinematic and altogether "cool" experience, then Spider-Man fans will have something to truly look forward to later this year.

For more details on Spider-Man: Web of Shadows be sure to check out our in-depth interview with the head of Shaba Games.

Taken From : http://www.ign.com/



Spider-Man: Web of Shadows Wallpaper Pack
This wallpaper pack contains three wallpapers in widescreen and standard sizes for the game Spider-Man: Web of Shadows. Download »

Size: 1.0MB Downloads: 149

Spiderman: Web of Shadows - DS/Wii/X360/PS3/PS2



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